Intelligent visibility-based 3D scene processing techniques for computer games

Dimitri Plemenos, Jérôme Grasset, Benoît Jaubert, Karim Tamine · 2005

In this paper we present intelligent visibility-based techniques allowing efficient processing of 3D scenes in order to be used in real time in computer games. The presented techniques allow real time use of 3D scenes either by simplifying the scene models (by suppressing useless details or by using improved image-based modelling) or by off-line automatic camera path pre-computation allowing fast exploration of the game environment.

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