Visualizing Context, Mobility and Group Interaction: Role Games to Design Product Concepts for Mobile Communication.

Giulio Iacucci, Anu M. Makela, Mervi Ranta, Martti Mäntylä · COOP · 2000

In t his paper, we describe h ow rol e g ames cou ld be u sed i n con cept development of mobile cooperat ive sy stems. T he des ign of su ch systems n eeds to take in to acco unt th e mobility o f u sers, v arious co ntexts, activ ities an d g roup interaction. We claim that role games can be organized to visualize all these aspects to better envision new devices and services for mobile communication. Role games as a t echnique in concept generation were experimented with and developed in six games sessions within two product development projects. We prop ose two features that see m to b e critical for u sing ro le g ames to ac hieve o ur o bjectives: t he preparation of a rich and detailed en vironment, and a g ood flexible game structure and set of rules.

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