Swing, Snap and Stamp It!: Device Interaction with Fun
Katsuya Hashizume, Endo Fujisawa, Kazuhiro Imura, Tomotaka Ito, Masaki Ito · 2009
As networked mobile devices and home electronics became popular, they began to have abilities to collaborate each other. In order to make them collaborate, the users first have to specify source and distance among the devices intuitively. Current researches on Real World Pointing do not cover specifying devices over a network. In this paper, we propose “Distance Based Interaction” and the enabling technologies for “Out of Box Experience” of device collaboration.