Interaction, Direct and Indirect

David Keil · 2005

• Many interactive models – Reactive [MP] and embedded systems – Dataflow, I/O automata [Lynch], synchronous languages, finite/pushdown automata over infinite words – Interaction games [Abramsky], online algorithms [Albers] – TM extensions: on-line Turing machines [Fischer], interactive Turing machines [Goldreich]

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