FleaNet: A Virtual Market Place onVehicular Networks (Invited Paper)
Uichin Lee · 2006
Overrecent years, mobile Internet devices suchas other onbehalf oftheowners toexchange orobtain needed laptops, PDAs, smart phones etc, havebecome extremely popularinformation. Forexample, anindividual that wants tobuy/sell andwidespread. Onceonboardofavehicle, these devices can asold-out Yankees/Red Soxbaseball ticket cansimply post automatically connect tothevehicle processor andthusgreatly amplify thecommunications andprocessing capabilities availableasbuytce quey forastated price) atsomelocation totheownerina pedestrian mode. We envision thatthispossibly farawayfromtheYankees' stadium. Topermit the amplification opportunity will beoneofthedrivers ofcartocar exchange ofinformation overrelatively large geographic areas, andcartocurbcommunications. Infact, thecarcommunications PeopleNet usesthefixed infrastructure (e.g., cellular networks, system will notbeusedexclusively formobile Internet access, but meshnetworks, etc.) topostaquerytoitsgeographically also asadistributed platform fortheopportunistic cooperation amongpeoplewithsharedinterests/goals. Exchanging safetypertin a bazaar, e.g,n ftYees'fstadium messages amongvehicles isacompelling example. Stretching Withina bazaar, ittakesadvantage offree-of-charge but opportunistic cooperation wellbeyond safety messages, wedis-intermittent connectivity provided byshort range radios such cussinthispapertheconcept ofvirtual flea market overasBluetooth. Thisresults inepidemic querydissemination. VANETcalled FleaNet. InFleaNet, customers, either mobile (i.e., Namely, aqueryispropagated bysimply copying itfrom vehicles) orstationary (i.e., pedestrians, roadside shopowner), express their demands/offers, e.g., wanttobuyorsell anitem, via b e tunotherawhed.ver