Capture The Flag Demo
Suzanne S. Mueller, Andreas Dippon, Gudrun Johanna Klinker · 2015
We present a Capture the Flag based game that investigates the possible engagements in a multi-device game.The distinction between a publicly used space and a player's private space is made and utilized to display different information to players. The tablet and the Augmented Reality component are used to see how players can be drawn to a certain physical space, to create a social and engaging game. The demo allows the users to experience a different setup for a multi-device game that attempts to engage the users with the space and each other.