Spinoff - Transferring Energy between Real and Virtual Worlds

Christoph Groenegress, Mel Slater, Martin Tamke, Mette Ramsgaard Thomsen · 2007

There is a widening gap between interaction devices for Virtual Environments and other factors such as graphical realism, accessibility and complexity. To address this problem, we developed a Mixed Reality environment that allows participants to interact with virtual entities using an existing toy – a Hula Hoop. In a subsequent user study we attempted to correlate the use of real artefacts as input devices towards increased interactivity.

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