Lessons Learned from Creating a Mobile Version of an Educational Board Game to Increase Situational Awareness
Roland Klemke, Shalini Kurapati, Heide Karen Lukosch, Marcus M. Specht · Lecture notes in computer science · 2015
This paper reports on an iterative design process for a serious game, which aims to raise situational awareness among different stakeholders in a logistics value chain by introducing multi-user role-playing games. It does so in several phases: After introducing the field of logistics as a problem domain for an educational challenge, it firstly describes the design of an educational board game for the field of disruption handling in logistics processes. Secondly, it describes how the board game can be realized in an open-source mobile serious games platform and identifies lessons learned based on advantages and issues found. Thirdly, it derives requirements for a re-design of the mobile game and finally draws conclusions.