Collective Behavior of G-Type Automata

V. G. Sragovich, L. Z. Shapiro · Journal of Cybernetics · 1972

The adaptive capabilities of automata are judged primarily on the basis of their behavior in random environments (situations). One can, of course, study these properties from various points of view, but the ability of automata to participate in games, i.e., their purposive collective behavior, is of special interest. This means that we have a ν-person game, the players being given not only the rules of the game, but also any other information that may be useful, such as the strategies of all the participants. It is assumed that if this game admits a behavior which is most advantageous for all the players (“the game has a solution”), then the competent and reasonable participants will adopt this behavior.

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