Triangulating and Guarding Realistic Polygons.

Greg Aloupis, Prosenjit K. Bose, Vida Dujmović, Chris Gray, Stefan Langerman, Bettina Speckmann · TU/e Research Portal · 2008

We propose a new model of realistic input: k-guardable objects. An object is k-guardable if its boundary can be seen by k guards. We show that k-guardable polygons generalize two previously identified classes of realistic input. Following this, we give two simple algorithms for triangulating k-guardable polygons. One algorithm requires the guards as input while the other does not. Both take linear time assuming that k is constant and both are easily implementable. 1

Read the paper · More papers on PaperTik