SEGA Game Applications: Consoles, Games and Development Possibilities
Winnie Forster, Torsten Oppermann · 1996
At the end of the 1970s, only visionaries recognized that the first video game machines and home devices represented the birth of a new medium, namely that of video and computer games. By 1994, they had grown into a US$ 10 billion market, combining the characteristics of older media (sound, vision and animation) with interaction and thus opening up a whole new world of entertainment for consumers.