Voxel Based Object Simplification

Taosong He, Lichan Hong, Arie Kaufman, Amitabh Varshney, Sidney Wang · 1995

We present a simple, robust, and practical method for object simpltjkation for applications where gradual elimination of high frequency details is desired. This is accomplished by sampling and low-pa.ss$ltering the object into multi-resolution volume buglers and applying the marching cubes algorithm to generate a multi-resolution triangle-mesh hierarchy. Our method simpli$ies the genus of objects and can also help existing object simpli)ication algorithms achieve better results. At each level of detail a multi-layered mesh can be used for an optional ana’ efJicient antialiased rendering. 1.

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