Smoke Simulation Based on Particle System in Virtual Environments
Wensheng Dong, Xinyan Zhang, Caijun Zhang · 2010
The realistic rendering of smoke scene is one of the most challenging tasks in computer graphics. Smoke simulation based on particle system is studied in this paper. In the real-time animation simulation of smoke model, we consider the impact of the wind on smoke particles. Different dense smokes are simulated by controlling the amounts of smoke particle. The realistic rendering of smoke scene is implemented by combining with texture mapping technology. Related methods about smoke simulation are designed. Experiment results show that proposed method is feasible and effective. The model is simple and can meet real-time requirements. It can be easily integrated into virtual scene.