Real‐time update of eye features on the 3D head model texture
Patricio Inostroza · Computer Animation and Virtual Worlds · 2005
Abstract In this paper, a real‐time tracking/synthesis loop is proposed to animate the eye texture of a 3D head model using a video camera. The user's eyes, captured by a video camera, are tracked by means of a frame‐rate pupil detector technique, based on an active illumination scheme. A small area of interest is selected around each pupil detected in the video. These areas contain the eye and eyebrow features. Substituting the captured areas on the texture of the 3D model, animation of the eyes and eyebrows is created. To avoid the ‘collage’ effect, the extracted areas are colour‐corrected, stretched and blended with the texture. Copyright © 2005 John Wiley & Sons, Ltd.