An object-oriented design process for system-on-chip using UML

Qiang Zhu, Akio Matsuda, Shinya Kuwamura, Tsuneo Nakata, Minoru Shoji · 2002

The object-oriented design process has been a hot topic in software development since it will improve product quality and productivity significantly, which is also a major issue in system-on-chip design. In this paper, a design process is proposed for hardware-software heterogeneous systems by reinforcing parallelism, structure, and timing. The management of design abstraction is also introduced for refinement of hardware. UML is used as a modeling language, and the reinforcement above is gracefully integrated into UML by its extensibility mechanism. An example of architecture exploration and performance analysis is illustrated through the application of the process to an image decoding design.

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