Concept, implementation and evaluation of an improvisation based music video game

Sascha Grollmisch, Christian Dittmar, Gabriel Gatzsche · 2009

Popular music video games are mostly examples of the rhythm game genre. They rarely respect the creative component of actually playing music. In this publication, a novel improvisation game-play element is introduced to account for the creativity. An evaluation is conducted to assess, whether improvising music as a game-play element in music games can increase the entertainment factor. Therefore, prototypes of two improvisation-based music games are implemented and compared to a simple rhythm game with regard to the entertainment factor. The evaluation shows that the entertainment factor can be significantly increased by an additional improvisation part in rhythm games. A purely improvisational game instead does not significantly improve the entertainment factor compared to a purely rhythm-based video game.

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