Augmented Isometric Board Games: Linking the Physical Playing Field with Intelligent Non-Player Feedback

Andrew Chiou · 2009

This paper presents the framework for a software architecture to allow [physical] board games to be augmented with computational intelligence through the use of an inference module. The module, in lieu of a human player, is to provide human-like feedback to opponents. In this way, an intelligent interface is established between the physical playing field and the cyber entity.

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