A sensitive coloring and texture mapping on 3d shapes

T. Kagawa, H. Nishino, Kouichi Utsumiya · 2005

In this paper, we propose a method to support intuitive coloring and texture mapping design of 3D computer graphic shapes. This method generates multiple candidate models applying various kinds of texture patterns and allows users to evaluate them sensitively. The technique called interactive evolutionary computation (IEC) helps them to easily find the pleasant color texture pattern for 3D graphic shapes. To respond the users' evaluation quickly, texture mapping procedure should be easy and light weight. In this method, 3D shapes are reconstructed to a simple representation and applied for simple image warp functions.

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