A space-efficient and hardware-friendly implementation of Ptex
Sujeong Kim, Karl Hillesland, Justin Hensley · 2011
We introduce a method to pack Ptex per-face texture data that is both space-efficient and hardware-friendly. Recently presented real-time implementations of Ptex have been wasteful with space and required a storage cost many times higher than the size of the original texture data. Our method packs multiple levels of Ptex data together, and requires only around 8% increase in storage for our test textures. Additionally, because of efficient data packing, our method wastes less space than a typical texture atlas, which requires buffer regions to be added between the separate charts within the texture.