Usability Engineering for Complex Interactive Systems Development

Joseph L. Gabbard, Deborah Hix, J. Edward Swan, Mark A. Livingston, Tobias Höllerer, Simon Julier, Dennis B. Brown, Yohan Baillot · 2003

Usability engineering is a cost-effective, usercentered process that ensures a high level of effectiveness, efficiency, and safety in complex interactive systems. This paper presents a brief description of usability engineering activities, and discusses our experiences with leading usability engineering activities for three very different types of interactive applications: a responsive workbench-based command and control application called Dragon, a wearable augmented reality application for urban warfare called Battlefield Augmented Reality System (BARS), and a head-mounted hardware device, called Nomad, for dismounted soldiers. For each application, we present our approach to usability engineering, how we tailored the usability engineering process and methods to address application-specific needs, and give results.

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