Games as Skins for Online Tests
Srinivasan Ramani, Venkatagiri Sirigiri, Nila Lohita Panigrahi, Shikha Sabharwal · 2008
Games offer a simple form of a reward - the pleasure of playing, without serious consequences for failure. Tests have been converted into simple games to gain this benefit. The focus of this paper is on creating a rich ldquoskinrdquo in which tests can be clothed with no major effort. A number of issues are addressed in the context of designing such a system, including collaboration, content creation and content grading. As multi-player games promote collaboration, we designed a game inspired by the cricket metaphor. We have implemented this as a skin which can clothe any given multiple-choice test.