An Irregular cutting based distributed mapping algorithm for DVE systems
Wei Zhang, Hangjun Zhou, Yuxing Peng, Sikun Li, Min Xi · 2009
Distributed Virtual Environment (DVE) systems have become more and more important both in academic communities and the industries. To guarantee the load constrain, the physical world integrity and the virtual world integrity, the virtual environment should be divided into several parts and mapped to multiple servers, which are located in geographically different places. Many centralized algorithms based on regular cutting method are proposed to solve this problem. However, the dynamic property of clients and distributed property of the system make the existing algorithms unable to undertake it. In this paper, we propose a metric to measure the cutting quality and design a distributed mapping algorithm based on an irregular cutting. Simulation results show that our algorithm greatly decreases the costs of DVE systems for migration of clients and effectively improves the satisfaction degree of users.