Wavelet-Based Texture Retrieval Using a Mixture of Generalized Gaussian Distributions
Mohand Saïd Allili · 2010
In this paper, we address the texture retrieval problem using wavelet distribution. We propose a new statistical scheme to represent the marginal distribution of the wavelet coefficients using a mixture of generalized Gaussian distributions (MoGG). The MoGG allows to capture a wide range of histogram shapes, which provides a better description of texture and enhances texture discrimination. We propose a similarity measurement based on Kullback-Leibler distance (KLD), which is calculated using MCMC Metropolis-Hastings sampling algorithm. We show that our approach yields better texture retrieval results than previous methods using only a single probability density function (pdf) for wavelet representation, or texture energy distribution.