PREPROCESSING OF BALL GAME VIDEO SEQUENCES FOR ROBUST TRANSMISSION OVER MOBILE NETWORK

Olıvia Némethová, Martin Zahumensky, Markus Rupp, Slovakia Bratislava · 2004

Ball games like soccer belong to most popular TV programs. Due to the lossy nature of the wireless channel and high compression rates necessary to match the given bandwidth it is difficult to transmit such programs over mobile networks in real-time. As the important information is carried by a single small object - the ball - it is necessary to ensure its correct reconstruction at the receiver. In this article we propose a robust sender-side preprocessing method, based on the ball recognition and tracking, enabling correct rendering of the ball at the receiver.

Read the paper · More papers on PaperTik