An abstract multi-agent framework applied to a social interaction game

Hendrik Wietze de Haan, Wim H. Hesselink, Gerard R. Renardel de Lavalette · 2004

We develop an abstract framework for modelling multi-agent systems. The framework splits the state of an agent into an internal state and a set of observables. In the execution model, an agent performs either an observation step, a reasoning step, or an external step, i.e. an action that affects other agent’s observables. We use this framework to model the game Mafia as a multi-agent system.

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