LEPUS: A Language to Support Student Initiative Learning in Non-mathematical Domains
David John Goforth, Gordon McCalla · AEDS Journal · 1984
The computer language LOGO is a powerful tool for teaching programming and for computer-assisted learning, especially in mathematical domains. A new language, LEPUS, is presented which applies the LOGO philosophy of student initiative learning (SIL) to non-mathematical domains (e.g., social sciences) by simulating different kinds of entities interacting in a variety of environments. Entities and environments are represented as objects which pass messages along a communication structure. LEPUS maintains the properties of local, intrinsic and procedural representation which make LOGO suitable for SIL. LEPUS's suitability for SIL is illustrated through an example from the study of games.