Toward immersive clay modeling: interactive modeling with octrees

Elke Moritz, Falko Kuester, Bernd Hamann, Kenneth I. Joy, Hans Hagen · Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE · 2000

The described virtual clay modeling project explores the use of virtual environments (VES) for the simulation of two- handed clay modeling and sculpting tasks. Traditional clay modeling concepts are implemented and enhanced with new digital design tools leveraging from virtual reality (VR) and new input device technology. In particular, the creation of an intuitive and natural work environment for comfortable and unconstrained modeling is emphasized. VR projection devices, such as the Immersive WorkBench, shutter glasses, and pinch gloves, equipped with six-degrees-of-freedom trackers, are used to apply various virtual cutting tools to a volumetric data structure . The employment of an octree as underlying data structure for volume representation and manipulation in immersive environments allows real-time modeling of solids utilizing a suite of either geometrically or mathematically defined cutting and modeling tools.

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