Tile-based ambiguous modeling

Maki Terai, Jun Fujiki, Reiji Tsuruno, Kiyoshi Tomimatsu · 2007

Two-dimensional (2D) computer graphics, while suitable for depicting 2D structures, are often used in computer games to present three-dimensional (3D) structures. Figure 1 shows an example of a game displayed in a 2D overhead format. The overhead view is an unrealistic expression without 3D geometry data, yet it is possible to perceive a rough 3D structure. In this study, a tile-based scheme for a more intuitive expression of 3D structures using 2D overhead graphics is presented. The scheme converts a conceptual structure designed in 2D overhead view into a 3D expression.

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