High performance dosimetry calculations using adapted ray-tracing

Lancelot Perrotte, Guillaume Saupin · Journal of Physics Conference Series · 2010

When preparing interventions on nuclear sites, it is interesting to study different scenarios, to identify the most appropriate one for the operator(s). Using virtual reality tools is a good way to simulate the potential scenarios. Thus, taking advantage of very efficient computation times can help the user studying different complex scenarios, by immediately evaluating the impact of any changes. In the field of radiation protection, people often use computation codes based on the straight line attenuation method with build-up factors. As for other approaches, geometrical computations (finding all the interactions between radiation rays and the scene objects) remain the bottleneck of the simulation. We present in this paper several optimizations used to speed up these geometrical computations, using innovative GPU ray-tracing algorithms. For instance, we manage to compute every intersectionbetween 600 000 rays and a huge 3D industrial scene in a fraction of second. Moreover, our algorithm works the same way for both static and dynamic scenes, allowing easier study of complex intervention scenarios (where everything moves: the operator(s), the shielding objects, the radiation sources).

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