Ray tracing dynamic scenes using selective restructuring
Sung‐Eui Yoon, Sean Curtis, Dinesh Manocha · 2007
Ray tracing has been widely researched due to its ability to generate realistic images. However, the performance of current ray tracing algorithms is considerably slower than GPU-based rasterization algorithms, especially on dynamic scenes. In this paper we address the problem of efficient computation of bounding volume hierarchies (BVHs) of dynamic scenes for faster ray tracing.