Physical simulation for animation and visual effects
Christopher J. Hughes, Radek Grzeszczuk, Eftychios Sifakis, Daehyun Kim, Sanjeev Kumar, Andrew P. Selle, Jatin Chhugani, Matthew J. Holliman, Yen-Kuang Chen · 2007
We explore the emerging application area of physics-based simulation for computer animation and visual special effects. In particular, we examine its parallelization potential and characterize its behavior on a chip multiprocessor (CMP). Applications in this domain model and simulate natural phenomena, and often direct visual components of motion pictures. We study a set of three workloads that exemplify the span and complexity of physical simulation applications used in a production environment: fluid dynamics, facial animation, and cloth simulation. They are computationally demanding, requiring from a few seconds to several minutes to simulate a single frame; therefore, they can benefit greatly from the acceleration possible with large scale CMPs.