Sensing fork and persuasive game for improving eating behavior

Azusa Kadomura, Cheng‐Yuan Li, Yen‐Chang Chen, Hao-Hua Chu, Koji Tsukada, Itiro Siio · 2013

We present a fork-type sensing device called the Sensing Fork that detects the eating behavior of children (food choice and eating actions), and a smartphone game to address children's eating problems based on their eating behavior. This paper describes the design and implementation of the Sensing Fork prototype and a play-based eating game called Hungry Panda 2, which works with the Sensing Fork. This game focuses on motivating children to eat all kinds of food on their table.

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