Predicting skill from gameplay input to a first-person shooter
David L. Buckley, Ke Chen, Joshua D. Knowles · 2013
One way to make video games more attractive to a wider audience is to make them adaptive to players. The preferences and skills of players can be determined in a variety of ways, but should be done as unobtrusively as possible to keep the player immersed. This paper explores how gameplay input recorded in a first-person shooter can predict a player's ability. As these features were able to model a player's skill with 76% accuracy, without the use of game-specific features, we believe their use would be transferable across similar games within the genre.