A practical approach to multiple super-resolution sprite generation
Getian Ye, Yang Wang, Jie Xu, Gunawan Herman, Bang Zhang · 2008
The MPEG-4 video coding standard introduces a novel concept of sprite or mosaic that is a large image composed of pixels belonging to a video object visible throughout a video segment. The sprite captures spatio-temporal information in a very compact way and makes it possible for efficient object-based video compression. In this paper, we propose a practical approach to generating multiple super-resolution sprites for sprite coding. In order to construct super-resolution sprites and reduce coding cost, we firstly partition a video sequence into multiple independent sprites and group the images covering a similar scene into the same sprite. We then propose efficient and practical algorithms for cumulative global motion estimation and super-resolution sprite construction. Experiments with real video sequences show that the proposed approach outperforms the previous single sprite and multiple sprite techniques.