Fur and hair: practical modeling and rendering techniques
A. Iones, A. Krupkin, S. Volodarsky, S. Zhukov · 2002
Modeling fur and hair remains one of the hottest subjects in modern computer graphics. Although some promising techniques to model and render furry and hairy objects were developed in the recent past, and several commercial packages are available, the problem still remains very challenging. The article presents a fresh practical technique to model and render fur and hairs, that is applicable for actual animation production process. This is demonstrated using images and videos taken from real, commercially-created animations.