Presenting methods for unraveling the first two regular 4D polytopes (4D simplex and the hypercube)

Antonio Ramirez, Ricardo Pérez Águila · 2003

This article presents methods for unraveling the hypercube and the 4D simplex and obtaining the unravelings that corresponds to the hyper-flattening of their boundaries. These regular polytopes can be raveled back using the methods in an inverse way. The transformations to apply include rotations around a plane (characteristic of the 4D space). All these processes can be viewed using a computer animation system.

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