An adaptive octree textures painting algorithm

Gang Dang, Hang Li, Zhi‐Quan Cheng, Kai Xu, Yanzhen Wang, Bao Li · 2009

Traditional texturing using a set of two dimensional image maps is an established and widespread practice. However, it is difficult to parameterize a model in texture space, particularly with representations such as implicit surfaces, subdivision surfaces, and very dense or detailed polygonal meshes. Based on an adaptive octree textures definition, this paper proposes a direct reverse-projecting pixel-level painting approach which has less storage requirements to general octree textures maps. In addition, it depends on texture lookup in the GPU, which particularly lookup faster than the non-GPU program.

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