Review of methods for object-based coding of stereoscopic and 3D image sequences
Michael Gerassimos Strintzis, Sotiris Malassiotis · 1998
Object-based coding of stereo sequences is a promising alternative to block-based schemes, since it not only produces fewer coding artifacts but also provides a structural description of the scene useful in many applications. In this paper we review techniques for the object coding of stereoscopic video. The basic structure common to most of the object based techniques in the literature is described. The advantages and shortcomings of these schemes are also discussed. Application of object-based coding to the communication of multi-view image sequences and 3D data is finally presented.