Second Life and the New Generation of Virtual Worlds
Sanjeev Kumar, Jatin Chhugani, Changkyu Kim, Daehyun Kim, Anthony T. Nguyen, Pradeep Kumar Dubey, Christian Bienia, Youngmin Kim · Computer · 2008
Unlike online games, metaverses present a single seamless, persistent world where users can transparently roam around without predefined objectives. An analysis of Second Life illustrates the demands such applications place on clients, servers, and the network and suggests possible optimizations.