Gamebots: A 3D Virtual World Test-Bed For Multi-Agent Research

Rogelio Adobbati, Andrew N. Marshall, Andrew Scholer, Sheila Tejada, Gal A. Kaminka, Steven R. Schaffer, Chris Sollitto · 2001

This paper describes Gamebots, a multi-agent system infrastructure derived from an Internet-based multi-player video game called Unreal Tournament. The game allows characters to be controlled over client-server network connections by feeding sensory information to client players (humans and agents). Unlike other standard test-beds, the Gamebots domain allows both human players and agents, or bots, to play simultaneously; thus providing the opportunity to study human team behavior and to construct agents that play collaboratively with humans. The Gamebots system provides a built-in scripting language giving interested researchers the ability to create their own multi-agent tasks and environments for the simulation. Keywords Multiple Agent Systems, Agent Infrastructure, Multi-Agent Teamwork, Human-Agent Interaction, Virtual World Simulation, Video Game Bot. 1.

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