A silhouette based technique for locating and rendering foot movements over a plane

Ben McDonald, Richard Green · 2009

The analysis of foot movements is important in sports and computer vision can be used to provide feedback to athletes about their foot placements. This paper describes a method for locating and rendering an athlete's foot placements over a geometric plane for professional analysis. Results and method for our implementation are discussed. This method uses background subtraction and blob segmentation to get a silhouette of an athlete from a static camera. A homography is generated to translate screen points onto a world ground plane. Our results show that it is possible to map a subject's general foot placements over a plane in real time.

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