Searching for invariants in network games traffic
Alberto Dainotti, Alessio Botta, Antonio Pescapè, Giorgio Ventre · 2006
Even if Internet traffic analysis and characterization is a fertile research area, a lot of work still must be done to study and understand the traffic characteristics of new emerging multimedia applications. Among them, an interesting category is that of multiplayer network games. This paper aims at demonstrating that, at packet level, spatial and temporal invariants exist in the traffic of such applications. For this purpose, we study Counter-Strike, a popular client/server network game, comparing results from two different networks. The effectiveness of the proposed approach is evaluated by studying statistics of both packet size and inter-packet time. Results provide a view on packet-level game traffic and they confirm that the main traffic dynamics present properties that can be generalized, independently of the observation point and time.