REALM: A rule-based evolutionary computation agent that learns to play Mario

Slawomir Bojarski, Clare Bates Congdon · 2010

REALM is a rule-based evolutionary computation agent for playing a modified version of Super Mario Bros. according to the rules stipulated in the Mario AI Competition held in the 2010 IEEE Symposium on Computational Intelligence and Games. Two alternate representations for the REALM rule sets are reported here, in both hand-coded and learned versions. Results indicate that the second version, with an abstracted action set, tends to perform better overall, but the first version shows a steeper learning curve. In both cases, learning quickly surpasses the hand-coded rule sets.

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