Spatial Sound Rendering Using Measured Room Impulse Responses

Yan Li, Peter F. Driessen, George Tzanetakis, Steve Bellamy · 2006

Spatial sound rendering has many applications such as music production, movies, electronic gaming and teleconferencing. Each of the applications may have different quality and complexity requirements. This paper presents a new spatial sound rendering framework that aims at producing realistic multichannel audio while being flexible and scalable so that is can be extended and adopted by various applications. The proposed framework uses multi-channel measured room impulse response (MMRIR) as the basis for building a room acoustic model which is used to synthesize multi-channel audio. The proposed framework has been evaluated by informal listening tests

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