Building low-latency remote rendering systems for interactive 3D graphics rendering on mobile devices

Shu Shi · 2011

The recent explosion of mobile devices is changing people's computing behaviors and more and more applications are ported to mobile platforms. However, some applications, such as 3D video tele-immersion and 3D video gaming that require intensive computation or network bandwidth are not capable of running on mobile devices yet. Remote rendering is a simple but effective solution. A workstation with enough computation and network bandwidth resources (e.g., cloud server) is served as the rendering server. It receives and renders the source contents (e.g., 3D graphics or 3D video), and sends the rendering results (2D images) to one or multiple clients. The client simply receives and displays the result images. Using remote rendering for 3D game or 3D video rendering on mobile devices can solve both computation and bandwidth problems.

Read the paper · More papers on PaperTik