Shifting from a Computer Game to a Physical Game: A Case Study of ePet
Weihua Tan, Wen-Jun Li, Xiaocong Zhou, Xiaobin Zhang · 2008
This paper presents the patterns about shifting a computer game to a physical game which is usually the pervasive and social computing based on Wireless Sensor Networks (WSN), RFID, GPS and other mobile devices. These shift patterns, focused on the aspects that most computer games highlight and guidelines for transforming these aspects into physical forms, help people design and implement new physical games from the existing and mature computer game models. Then ePet, a novel physical game developed on WSNs, is described as a case study to illustrate the application of the shift patterns.