A Turing Test for Computer Game Bots
Philip Hingston · IEEE Transactions on Computational Intelligence and AI in Games · 2009
In this paper, a version of the Turing Test is proposed, to test the ability of computer game playing agents (ldquobotsrdquo) to imitate human game players. The proposed test has been implemented as a bot design and programming competition, the 2K BotPrize Contest. The results of the 2008 competition are presented and analyzed. We find that the Test is challenging, but that current techniques show promise. We also suggest probable future directions for developing improved bots.