Building Blocks Towards VR-Based Flow Sculpting

William N. Dawes · 43rd AIAA Aerospace Sciences Meeting and Exhibit · 2005

This paper reports work exploring the relationship between solid modelling, mesh generating and flow solving in the general context of design optimisation. In particular, the work is interested in the opportunities derived by tightly integrating these traditionally separate activities together within one piece of software. The near term aim is to ask the question: how might a truly virtual, rapid prototyping design system, with a tactile response like sculpting in clay, be constructed? This paper reports the building blocks supporting that ambition.

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