Collegiate Cyber Game Design Criteria and Participation

Bei-Tseng Bill Chu, Gail‐Joon Ahn, Steven Blanchard, James Deese, Richard Kelly, Huiming Yu, Ashika Young · 2007

Cyber games are gaining popularity in universities as a tool to further information security education. Recently prominent national and international collegiate cyber games were conducted and efforts are underway to institutionalize these games. This paper presents a set of design options for cyber games based on the author's experiences in organizing and participating in cyber games over the past three years. We will also discuss important considerations to incorporate cyber games into computing curricula.

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