Winning Strategies for Hexagonal Polyomino Achievement

Kazumine Inagaki, Akihiro Matsuura · 2007

Abstract: In polyomino achievement games, two players alternately mark the cells of a tessellation and try to achieve a given polyomino. In [2], Bode and Harborth investigated polyomino achievement games for the hexag-onal tessellation and determined all but five polyominoes with at most five cells whether they are achieved by the first player. In this paper, we show winning strategies for three hexagonal polyominoes with five cells called Y, Z, and C, which were left unsolved in [2].

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